Some more character design work for a personal project I will probably never have time to work on (but I just can’t help myself ahhh)
WHAT IS THIS. WHAT. IS. THIS.
ahh it’s a sci-fi thing, I’m still world-building whenever I get a spare moment, but Nur is a miner who needs those body-mod bits to leave this plane and go mine on another one. The “ore” they mine is a “magic” fuel, and well, it’s also pillaging from an alien plane so basically like every time humans go resource-grabbing the shit has to hit the ceiling at some point.
Add that to the fact that mining is a thankless militarized job that only desperate and poor people will accept as employment, and worse, it’s a dirty secret job that the corporation running it keeps a tight leash on. People whose contracts are over tend to disappear, mainly because the corporation is worried that their miners will discover that they are actually mad OPed and could fuck a whole bunch of shit up just with the residual fuel running through their perfectly enhanced veins.
Yeah so that’s the setup kinda??? I’m actually gonna use a different character from this world for my Horizon 2 story so GET READY
At the bottom there is my thumbnail. It wasn’t a great idea— it’s a tricky shot that would probably need a lot of reference, and that would sell the emotion of neither character. Shots that are both technically difficult AND get in the way of telling the story: NOPE. So by the time I got to my roughs (that’s that third picture there) I had scrapped the idea completely and went for a more obvious shot that sold the story a lot better.
The second image is my raw scan- I leave my blue lines unusually light so maybe you can’t see them, but I swear they are there! I did do a little penciling on dad’s face, but other than that, it was straight to inking from my roughs.
The top image is the cleaned-up scan, ready for color. Which i haven’t done yet.